this is an idea for a game that uses a graphic engine ( like a virtual world ) to simulate an environment ( like in a common FPS game ). with the only twist that the output is text-based, like in an oldtime MUD. from another perspective this game can be understood as a whatsapp clone with an environment ( like second life ).

technically the concept is realized by a scene-to-text engine that queries all visible objects in a scene and translates them into text: "you see a yellow wall infront of you. to your left is a green door. a black rabbit stares at you."

  • anni suggest to center the game s narrative around a cute monster for which she can produce merchandize articles.
  • maybe the player is allowed an occasional brief glance into the visual representation of the world.
  • maybe the game operates in real time so that players need to act and write fast.
  • maybe there can be multiple users in the world with whom the player can communicate, like in a whatsapp chat, except that the system also offers descriptions of the environment and objects to interact with. eg: see example conversation
  • REF lifeline

example conversation

12:05 WOT   > du stehst in einer lichtung. in der entfernung siehst du petra auf dich zugelaufen kommen. es ist kalt und fängt an zu schneien.
12:06 ANNI  > winke petra.
12:07 WOT   > petra steht jetzt vor dir.
12:07 PETRA > @ANNI hallo anni, wollen wir nachher laufen gehen? :)
12:09 ANNI  > @PETRA ja gerne heute 13:00 wär super
12:11 WOT   > es schneit noch immer. der schnee geht dir jetzt bis zu den knöcheln.
12:11 ANNI  > mache einen schneeball aus schnee. werfe schneeball @petra
12:11 PETRA > @ANNI EYYYYY ich glaube es geht los!!!!!
12:12 WOT   > ein schneeball trifft dich im gesicht. @PETRA hat ihn geworfen.